Matheus Nicolas, also known as TZ is a 23-year-old thumbnail designer from Brazil who has been working in the field since 2023. His biggest client so far has been the Like Nastya channel, and one of his standout projects helped a video reach hundreds of thousands of views.

He first studied programming in 2021, but in 2023 chose to fully focus on thumbnails, a decision that changed his life. Since then, he has come to see thumbnails as more than just visual art—they are tools for communication, audience psychology, and solving specific needs. TZ is available for hire.

Website (X) → tzstrategist.com

Featured design

Overview

The video was titled “After 3 Years, My $100k Water Slide is Finally Up!”, so the thumbnail needed to instantly show that the project was finally being completed after three years.

The client wanted the image to create the feeling that the final piece of the waterslide was being installed.

References

The first concept showed him holding a rope while a crane placed the final waterslide piece into position. The second reference had him wearing construction clothing, something that had already worked well on his channel years before.

After analyzing his channel, I noticed something iconic about his branding: he was almost always wearing a cap. So I decided to, keep the cap, use construction-style clothing and create stronger interaction between him and the environment.

That helped the thumbnail still feel authentic to his audience.

Client references

What I Learned From MrBeast Thumbnails

MrBeast has already proven many times that IRL thumbnails work best when there’s action involved. Something needs to feel like it’s happening, about to happen or about to go wrong. That creates visual tension.

So after receiving an asset of the waterslide from an angle that wasn’t very flattering, I decided to change the approach. I created a rough concept showing him interacting directly with the scene, helping install the final piece using a crane. He immediately liked the idea.

Draft

Starting asset

Concept

The First Version

In the first version, I tried to create a stronger sense of height through the background and the overall perspective of the scene. The goal was to make it feel like he was actually standing at the top of the waterslide structure.

However, even though the concept partially worked, the composition still felt too visually cluttered and didn’t properly highlight the most important elements of the thumbnail. Additionally:

  • some of the colors still didn’t work well together;

  • the visual focus felt divided;

  • and the overall composition still looked confusing.

That’s when we decided to simplify things.

First version

The Change That Solved Everything

After a few conversations, we decided to redesign the waterslide into a crazier spiral shape that looked more visually interesting. We also made major color adjustments. But there was one very important detail: the thumbnail still needed to feel realistic.

His audience was already used to watching real-life projects, construction videos, mistakes, and crazy ideas filmed in a natural way. So an overly saturated thumbnail or a super unrealistic waterslide probably wouldn’t perform well on his channel.

That’s why we focused on authenticity, composition and making it feel like a real photo.

The background was also AI-generated, but required many color corrections and adjustments to properly blend with the scene.

The Technical Side

A large part of the assets were generated using AI. For example:

  • he didn’t have a photo holding the rope with a closed hand;

  • so I had to generate a new hand;

  • reconstruct it;

  • cut it out;

  • and manually adjust everything to fit perfectly.

The clothing was handled the same way. I generated separate clothing assets and integrated them into the image using Photoshop. The waterslide closest to him came from the original photo, so I only needed to correct the colors to make every piece feel like part of the same structure. The crane came from a random image online. I cut out only the metallic part to keep the composition cleaner.

The rope was fully handmade. I drew the shape manually, applied a rope texture and used Photoshop Liquify to adjust the positioning.

The spiral waterslide itself was generated using GPT Image at the time. After that, I still needed to correct colors, adjust lighting, integrate shadows and make everything feel more realistic.

The background was also AI-generated, but required many color corrections and adjustments to properly blend with the scene.

Thumbnail breakdown with all effect disabled, showing the raw composition and asset placement

Final thumbnail after all adjustments, effects, and color corrections

Unlayered

Workstation

Hardware

  • AMD Ryzen 7 5700X3D

  • 16GB RAM

  • RTX 3060 12GB

  • Logitech G Pro Superlight

  • HyperX Alloy Origins Core Keyboard

  • Dual LG 144Hz Monitors

  • Drawing Tablet

Software & Tools

The Most Important Thing About Thumbnails

I’d say thumbnails are much more about understanding than pure art. You need to understand composition, audience, the client’s needs and the intention behind the video. Your goal is not to create a masterpiece. Your goal is to create something useful for the client.

Today, many people try generating everything entirely with AI, but I honestly believe that reduces creative control significantly. Without understanding Photoshop, composition, and manipulation, the final result usually feels generic. AI is a tool, not a replacement.

The Title Always Comes First

A thumbnail needs to make sense with the video title. In this case, the title was: “After 3 Years, My $100k WaterSlide is Finally Up!” Anyone who had followed the channel knew the pieces were used, the project was somewhat improvised and the waterslide cost $100,000.

So it wouldn’t make sense to create something extremely luxurious or unrealistic, like a perfect golden waterslide. The thumbnail needed to respect the reality of the video.

Final Thoughts

Today, I believe there’s no “right” or “wrong” way to make thumbnails. The wrong thing is not experimenting. Every channel has a different audience, a different visual language, and different needs.

At the end of the day, thumbnails are all about communication. And the better you understand people, the better your thumbnails become.

What's the best part of making thumbnails?

The best part is being able to use my creativity to bring ideas to life. Since I was a kid, I’ve always loved drawing, and seeing my work become something useful for someone else is extremely satisfying.

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