Shaheer Kashif is a 20-year-old thumbnail designer & strategist from Pakistan. He’s always loved bringing ideas to life, especially ideas that can be executed quickly, which made thumbnails the perfect medium for him.

He started his journey in 2023, focusing on photo manipulations and posters first, but eventually turned to YouTube thumbnails.

Since then, he’s worked with 30+ YouTube channels and clients like Hostinger, Simon Squibb, and Patrick Zeinali. Shaheer is available for hire.

Twitter (X) → x.com/shaheerkreates
Website → shaheerkreates.com

Featured design

Overview

I’ve known Bryan (YouTube Strategist for Patrick Zeinali) for a while now, and we’ve worked on a couple of projects together. He's amazing to work with and one of those clients who fully cooperates throughout the entire process.

He reached out to me about this video with a short brief. It was a collaboration between Patrick and another popular cooking channel, Nick DiGiovanni. (pretty sure everyone knows him, but mentioning it just in case)

The initial brief included only the title, a rough cut of the video, and a few assets for Nick and Pat. He also shared some thumbnail inspirations he thought we could base our direction on.

The most interesting part of this project was the deadline, just two days. Considering I had other projects to complete as well, I knew this was going to be fun and stressful at the same time 😅

Inspirations

Inspiration #1

Inspiration #2

Based on the brief provided, I immediately started researching.

My process when coming up with ideas for the thumbnails is to first look for inspiration, I first watch the intro, or sometimes the full video to understand what it’s really about.

After that, I mainly look at videos within the same niche, and sometimes outside the niche on YouTube. If I still can’t find something strong, I look at movie posters and other designs on Pinterest as well.

My main focus with this is to always highlight the video’s most interesting angle in a way that immediately communicates what the video is about to the target audience, while also creating curiosity about what they can expect next.

After my research, I came across a thumbnail idea that I felt would work best here and look the cleanest.

Reference #1

After discussing it with Bryan and going back and forth on the initial inspirations and this concept, we landed on this idea. Since we had planned to have 3–4 gadgets in the thumbnail (all with text above them indicating their levels) this type of composition made the most sense and worked best visually and looked clean overall.

Starting assets

Apart from the initial images of Nick and Pat provided by Bryan, I feel it’s important to define the overall direction for the thumbnail before you gather assets.

With Pat’s channel, the goal isn’t necessarily to show exactly what’s in the video, but rather to use elements that effectively convey the video’s message, even if it’s something that is not present in the video. This gave me some creative freedom to decide what to include and what to leave out.

So first, I went looking on Google and I found this pizza maker and orange juicer which I really liked because of their vibrant, eye-catching color, techy and futuristic look.

During my research phase for getting inspirations, I came across one of Pat’s Videos (coincidentally it was with Nick too) and it featured a futuristic toaster which I really liked. So I got permission from Bryan and decided to use it for this thumbnail too!

The Steak Laser Cooker (or whatever you call it) was generated using AI, unfortunately I only have a screenshot of the prompt from the time and do not have the full prompt with me otherwise I would've shared it here.

AI prompt

Editing Process

With all the assets gathered and everything laid out, I moved on to the fun part.

I quickly realized that fitting all four gadgets into the thumbnail would make it way too cluttered, so the orange juicer had to go.

I’ll admit, I didn’t put much thought into how I was going to fit both Nick and Pat into the thumbnail. The original composition we based this on was designed for just one character. At one point, I knew something wasn’t working—mainly the character poses and the lighting. The thumbnail was starting to look very mediocre, and I was struggling a bit to make it work honestly.

But like most designers do, I took a short break to clear my head and rethink the approach. I started experimenting with different poses using AI, generated new poses for both Nick and Pat, did manual face swapping for both and adjusted the lighting. That’s when things finally clicked. It took the thumbnail from looking average to a really strong composition.

In the end, I swapped the wooden table for a stainless steel countertop since it looked cleaner and allowed for nice reflections. I then ran it through the Camera Raw filter and Magnific Upscaler to bring everything together and added the text.

Unlayered

Workstation

I use an HP Victus 16 gaming laptop, which I’ve connected to my main monitor to give me a dual-screen setup. I do plan to upgrade the monitor soon though since it’s quite old.

Hardware

  • Laptop Specs:
    - CPU: AMD Ryzen 7 8845HS
    - GPU: RTX 4070 (8GB)
    - RAM: 32GB DDR4
    - Storage: 1TB Sto

  • Peripherals:
    - Mouse: Logitech G PRO X SUPERLIGHT 2
    - Keyboard: HyperX Alloy Core
    - Headphones: HyperX Cloud 2
    - Controller: FlyDigi Vader 4 Pro
    - UGreen USB HUB 3.0 (you can see it hanging just below the table)

Software

  • Adobe Photoshop Beta — for the design

  • Freepik — for AI assets and changes

  • Discord — for communication

  • Good ol Google — for brainstorming ideas and sourcing some of the assets

How to get started with thumbnail designing?

A lot of people ask me how to get started with thumbnail designing, and whether there’s a specific blueprint or formula to follow. The honest answer is no. Thumbnail design, or design in general really is something you have to fully immerse yourself in. You need to practice a lot, fail a lot, and stick with it. Even now, compared to where I was two years ago, I still feel like I’ve barely scratched the surface and that there’s so much more to learn. The best approach is to keep practicing, keep learning, and build solid systems around your workflow.

How do you handle the pressure of a two-day deadline while managing multiple clients?

The key thing I ask myself is simple: Can I genuinely deliver high-quality work within that time? I also always factor in an extra buffer day, because unexpected things come up more often than you think. If the timeline doesn’t realistically allow for that, it’s usually a no. Most of the time, I actually say no to projects with deadlines this tight. But since this one landed over the weekend and I had some free time, I went for it , and plus, it’s always exciting to work on a big client project like this.

Why use "fake" or AI-generated items if they aren't actually in the video?

While it might seem clickbaity to use items or visuals in a thumbnail that don’t actually appear in the video, this is something many big YouTubers do (MrBeast being a good example). The goal isn’t to mislead, but to sell a clear expectation through the visuals. If the thumbnail looks high-quality and eye-catching, viewers naturally expect a highly produced video. As long as the video delivers on that expectation, I think it’s completely fair.

Best thumbnail you've ever made?

It’s really hard to pick just one, and I also have a pretty short-term memory 😅 but this is one that immediately came to mind as I worked on it very recently. I was super happy with how it turned out.

Best thumbnail you've ever seen?

Again, a really tough one, but this thumbnail by Dill Toma might genuinely be one of the best executions I’ve ever seen.

If you found this edition of Unlayered helpful, please consider sharing it with someone who might benefit from this workflow too! 💙

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